package app.game.resource;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import app.game.stage.GameStage01;
import app.main.R;

public class ResourceLaser {

	private static ResourceLaser _Instance = new ResourceLaser();
	GameStage01 stage;

	public static ResourceLaser getInstance() {
		return _Instance;
	}

	private ResourceLaser() {
	}

	public Bitmap int00 = null;

	public static final int WIDTH = 27;
	public static final int HEIGHT = 12;

	public Bitmap getBitmap() {
		if (int00 == null) {
			int00 = BitmapFactory.decodeResource(Resource.getInstance()
					.getResources(), R.drawable.int00);
		
		}

		return int00;
	}

}
